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<?xml-stylesheet type="text/xsl" href="https://devzone.nordicsemi.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>How do I integrate the nRF51/nRF52 in my Unity based Android Application?</title><link>https://devzone.nordicsemi.com/f/nordic-q-a/12943/how-do-i-integrate-the-nrf51-nrf52-in-my-unity-based-android-application</link><description>I&amp;#39;ve been using a HC-05 (bluetooth v2.0) to communicate between my Unity-Android app and my Arduino microcontroller. It&amp;#39;s working fine, however, if my prototype continues to advance (or go into production), I want to use the nrf51. 
 Does anyone know</description><dc:language>en-US</dc:language><generator>Telligent Community 13</generator><lastBuildDate>Thu, 13 Apr 2017 06:08:09 GMT</lastBuildDate><atom:link rel="self" type="application/rss+xml" href="https://devzone.nordicsemi.com/f/nordic-q-a/12943/how-do-i-integrate-the-nrf51-nrf52-in-my-unity-based-android-application" /><item><title>RE: How do I integrate the nRF51/nRF52 in my Unity based Android Application?</title><link>https://devzone.nordicsemi.com/thread/49308?ContentTypeID=1</link><pubDate>Thu, 13 Apr 2017 06:08:09 GMT</pubDate><guid isPermaLink="false">137ad170-7792-4731-bb38-c0d22fbe4515:684df62c-21d8-4745-ae03-9932c1b88869</guid><dc:creator>Liviu</dc:creator><description>&lt;p&gt;It was a long time ago, so I apologise for not having a very precise answer. From what I remember, the way you connect and communicate via bluetooth 2 to MacOS, iOS, Android and Windows was different. So you have to split your code for each of the 4 cases. For Android, if I remember correctly, the Port Name was just the name of the module itself (eg: &amp;quot;HC-05&amp;quot; or whatever you named your device to show up on your phone). Another alternative is to get the MAC address of your module and connect via mac — if you don&amp;#39;t plan on mass manufacturing and it&amp;#39;s just a one time project, MAC should be simpler and easier to manage. Good luck!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: How do I integrate the nRF51/nRF52 in my Unity based Android Application?</title><link>https://devzone.nordicsemi.com/thread/49307?ContentTypeID=1</link><pubDate>Wed, 12 Apr 2017 14:06:02 GMT</pubDate><guid isPermaLink="false">137ad170-7792-4731-bb38-c0d22fbe4515:b658c6e6-3869-4267-b262-adda0fac804a</guid><dc:creator>baref007</dc:creator><description>&lt;p&gt;Hi, how did you get the serial communication between Android Unity app and an Arduino board using a HC-05 module? I want to achieve the exact same thing, but I don&amp;#39;t know the portName for Android devices? How did you do it?&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: How do I integrate the nRF51/nRF52 in my Unity based Android Application?</title><link>https://devzone.nordicsemi.com/thread/49306?ContentTypeID=1</link><pubDate>Fri, 08 Apr 2016 12:56:43 GMT</pubDate><guid isPermaLink="false">137ad170-7792-4731-bb38-c0d22fbe4515:194620d3-a600-4192-95d0-c6b29a502a7e</guid><dc:creator>Liviu</dc:creator><description>&lt;p&gt;Hi Øyvind,&lt;/p&gt;
&lt;p&gt;Thank you for the link. According to the response there, looks like I shouldn&amp;#39;t have any limitations transfer wise. My current setup is sending out 16 bytes every 20ms — which is significantly less then what Stefan got in his test: 6 packages of 20 bytes every 15ms (7.5 ms rate, but with the confirmation it should be twice that).&lt;/p&gt;
&lt;p&gt;Now I just need to figure out how to integrate it with Unity :)&lt;/p&gt;
&lt;p&gt;Kind regard,
Liviu&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: How do I integrate the nRF51/nRF52 in my Unity based Android Application?</title><link>https://devzone.nordicsemi.com/thread/49305?ContentTypeID=1</link><pubDate>Thu, 07 Apr 2016 19:00:04 GMT</pubDate><guid isPermaLink="false">137ad170-7792-4731-bb38-c0d22fbe4515:9231f55f-20d9-4ce8-8b57-cf73cbadcbb8</guid><dc:creator>&amp;#216;yvind Karlsen</dc:creator><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;Have a look at Stefans answer &lt;a href="https://devzone.nordicsemi.com/question/30611/data-rate-measurment/"&gt;here&lt;/a&gt;, particularly the update.&lt;/p&gt;
&lt;p&gt;Best regards,&lt;/p&gt;
&lt;p&gt;Øyvind&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: How do I integrate the nRF51/nRF52 in my Unity based Android Application?</title><link>https://devzone.nordicsemi.com/thread/49303?ContentTypeID=1</link><pubDate>Tue, 05 Apr 2016 08:13:23 GMT</pubDate><guid isPermaLink="false">137ad170-7792-4731-bb38-c0d22fbe4515:2b122dca-4846-4cbf-a50a-dd1995375a79</guid><dc:creator>Liviu</dc:creator><description>&lt;p&gt;Yes, that Unity :) I didn&amp;#39;t realise the nRF work only in LE mode... does this mean that they won&amp;#39;t be able to hold a steady stream of 10-16kbps ?&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: How do I integrate the nRF51/nRF52 in my Unity based Android Application?</title><link>https://devzone.nordicsemi.com/thread/49304?ContentTypeID=1</link><pubDate>Sun, 03 Apr 2016 15:22:18 GMT</pubDate><guid isPermaLink="false">137ad170-7792-4731-bb38-c0d22fbe4515:021a923f-6ce3-48e1-941b-45de895a0d07</guid><dc:creator>awneil</dc:creator><description>&lt;p&gt;Note that nRF products are Bluetooth Smart (aka &amp;quot;Low-Energy&amp;quot; or &amp;quot;LE&amp;quot;) &lt;strong&gt;&lt;em&gt;only&lt;/em&gt;&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;By &amp;quot;Unity&amp;quot;, do you mean this: &lt;a href="http://docs.unity3d.com/Manual/index.html"&gt;docs.unity3d.com/.../index.html&lt;/a&gt; ?&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>