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<?xml-stylesheet type="text/xsl" href="https://devzone.nordicsemi.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Mesh SDK 0.9.1 on PCA10028 - Light Control Demo - Hard Fault</title><link>https://devzone.nordicsemi.com/f/nordic-q-a/24405/mesh-sdk-0-9-1-on-pca10028---light-control-demo---hard-fault</link><description>Post in reference to link 
 After flashing light control server or client app on PCA10028 app crashes with HARD FAULT. 
 Steps how I built the app: 
 Using freshly downloaded MESH SDK 0.9.1. 
 ble_mesh_v0.9.1-Alpha&amp;gt;mkdir build
ble_mesh_v0.9.1-Alpha</description><dc:language>en-US</dc:language><generator>Telligent Community 13</generator><lastBuildDate>Thu, 17 Aug 2017 06:36:36 GMT</lastBuildDate><atom:link rel="self" type="application/rss+xml" href="https://devzone.nordicsemi.com/f/nordic-q-a/24405/mesh-sdk-0-9-1-on-pca10028---light-control-demo---hard-fault" /><item><title>RE: Mesh SDK 0.9.1 on PCA10028 - Light Control Demo - Hard Fault</title><link>https://devzone.nordicsemi.com/thread/96132?ContentTypeID=1</link><pubDate>Thu, 17 Aug 2017 06:36:36 GMT</pubDate><guid isPermaLink="false">137ad170-7792-4731-bb38-c0d22fbe4515:e1de2875-acb2-4843-83a1-40188aa2681c</guid><dc:creator>Jakub J.</dc:creator><description>&lt;p&gt;Tusen takk! That was the case, now it works fine.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Mesh SDK 0.9.1 on PCA10028 - Light Control Demo - Hard Fault</title><link>https://devzone.nordicsemi.com/thread/96131?ContentTypeID=1</link><pubDate>Wed, 16 Aug 2017 18:25:40 GMT</pubDate><guid isPermaLink="false">137ad170-7792-4731-bb38-c0d22fbe4515:f11ea8f0-a933-44ea-a6f8-7323e99d3923</guid><dc:creator>Thomas Stenersen</dc:creator><description>&lt;p&gt;Hi Jakub,&lt;/p&gt;
&lt;p&gt;I would avoid using nRFgo Studio as it is deprecated. I suspect your issue is that you&amp;#39;ve flashed the SoftDevice with SoftDevice protection enabled (which is probably default in nRFgo Studio). Disable it and it should work fine. This is only an issue with nRF51.&lt;/p&gt;
&lt;p&gt;We see that this is confusing and have reported the issue internally.&lt;/p&gt;
&lt;p&gt;Best,&lt;br /&gt;
Thomas&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>