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<?xml-stylesheet type="text/xsl" href="https://devzone.nordicsemi.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Fun Game project : 2.4 Ghz RF  / nRF24LU1  feasability ?</title><link>https://devzone.nordicsemi.com/f/nordic-q-a/311/fun-game-project-2-4-ghz-rf-nrf24lu1-feasability</link><description>Hi, we would like to create a kind of game using 2.4Ghz emitters . The 2.4Ghz USB Dongle emits and the mobile phone detects the frequency + embed unique ID/code so we confirm if the person has been there ;-). No cheating ! 
 Attached is our concept so</description><dc:language>en-US</dc:language><generator>Telligent Community 13</generator><lastBuildDate>Tue, 20 Aug 2013 06:38:59 GMT</lastBuildDate><atom:link rel="self" type="application/rss+xml" href="https://devzone.nordicsemi.com/f/nordic-q-a/311/fun-game-project-2-4-ghz-rf-nrf24lu1-feasability" /><item><title>RE: Fun Game project : 2.4 Ghz RF  / nRF24LU1  feasability ?</title><link>https://devzone.nordicsemi.com/thread/1645?ContentTypeID=1</link><pubDate>Tue, 20 Aug 2013 06:38:59 GMT</pubDate><guid isPermaLink="false">137ad170-7792-4731-bb38-c0d22fbe4515:6c4c90da-1be6-4436-8f05-3c60ceac42ce</guid><dc:creator>Ole Morten</dc:creator><description>&lt;p&gt;I see that you write in your document that this has to work with both WiFi and BLE off, and this is simply not possible, at least not through the regular APIs that iOS exposes to applications.&lt;/p&gt;
&lt;p&gt;However, if you can live with requiring Bluetooth to be on, the project should be doable with Bluetooth low energy based tags, for example employing our nRF51822.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>