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How to 2 events based on the same key

Hello?

I need to create 2 events on the same key with two operation like LONG_PRESSED and RELEASE after pressed it. (With precondition no RELEASE event after event of LONG_PRESSED)

I touched several spots like the below, (Custom_board.h, bsp.c, & bsp.h)

But the initialization of “buttons_leds_init()” was failed, so it run repeatedly.  

QUESTION,

Creating 2 events based on ONE KEY, Is it possible on KEY input system provided?

Is here anybody who succeed implementing this feature based on KEY input system provided?

 

@ to assign key event to each Key @ bsp_init in bsp.c

num=0;

err_code = bsp_event_to_button_action_assign(num, BSP_BUTTON_ACTION_RELEASE, BSP_EVENT_KEY_MODE);  //Mode change

err_code = bsp_event_to_button_action_assign(num, BSP_BUTTON_ACTION_LONG_PUSH, BSP_EVENT_KEY_EDIT); //Mode edit

err_code = bsp_event_to_button_action_assign(++num, BSP_BUTTON_ACTION_RELEASE, BSP_EVENT_KEY_UP);         //UP

err_code = bsp_event_to_button_action_assign(++num, BSP_BUTTON_ACTION_RELEASE, BSP_EVENT_KEY_DN);          //Down

err_code = bsp_event_to_button_action_assign(++num, BSP_BUTTON_ACTION_LONG_PUSH, BSP_EVENT_KEY_RST); //Reset

 

@ for definition of Key Event in bsp.h/c

typedef enum

{

    BSP_EVENT_NOTHING = 0,      /**< Assign this….*/

….

BSP_EVENT_KEY_RST,      

    BSP_EVENT_KEY_MODE,

    BSP_EVENT_KEY_UP,

    BSP_EVENT_KEY_DN,

    BSP_EVENT_KEY_EDIT,   

    BSP_EVENT_KEY_LAST = BSP_EVENT_KEY_7,

} bsp_event_t;

@ for definition of HW Key in Custom_board.h

#define BUTTONS_NUMBER 5

#define BUTTON_START   5

#define BUTTON_1       5  <- the same port /w BUTTON_1/4

#define BUTTON_2       6

#define BUTTON_3       8

#define BUTTON_4       5 < <- the same port /w BUTTON_1/4

#define BUTTON_5       28

#define BUTTON_STOP    28

#define BUTTONS_LIST { BUTTON_1, BUTTON_2, BUTTON_3, BUTTON_4, BUTTON_5 }

#define BSP_BUTTON_0   BUTTON_1

#define BSP_BUTTON_1   BUTTON_2

#define BSP_BUTTON_2   BUTTON_3

#define BSP_BUTTON_3   BUTTON_4

#define BSP_BUTTON_4   BUTTON_5

 

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