Hello,
i have read if not all posts about writing to FLASH while using BLE. But could not find the desirable method.
What i would like to do is to write to flash from...
Hello,
i have read all posts about writing to FLASH when using BLE. But could not find the desirable method.
What i would like to do is to write to flash from characteristic...
I'm trying to add the product key it shows an error "can not the product to your list" and therefore i will not able to access to the User guide
Thank you
hello, im from india im using nrf24l01+ for my project to transmit and receive data between two arduinos. i tried all tutorial basic programs but i cant sucessfully send and...
I'm analyzing app_timer scheduling code..
I have an question about list_insertation_handler function in SWI0_ISR
I think if ( (p_timer->ticks_at_start - m_ticks_latest...
As you probably know having a build environment, you can replicate and deploy with ease has the potential to save a lot of R&D time. If you can also control its versioning so you would be able to "get…
When we built our Bluey nRF52 BLE dev board, we were looking for an inexpensive option for our users to upload code to bluey and debug it using ARM GDB. We then came across the blackmagic probe (BMP…
The day after the Bluetooth SIG announced the 1.0 spec of the Bluetooth mesh we are happy to announce the nRF5 SDK for Mesh for our nRF51 and nRF52 Series SoCs. This first (v0.9.1) release is packed with…
We’ve all seen the hype on 2x Speed, 4x Range, and 8x Advertising data increase capabilities in Bluetooth 5.
But what does this all mean?? How does it achieve all these improvements? Is it really possible…
Motivation
Very often, while working with Bluetooth LE devices, we encountered a problem having to repeat a sequence of operations to test or demonstrate some functionality. Writing a mobile app every…
With the nRF52840, we released our first System-on-Chip (SoC) with a radio that is capable of running the IEEE 802.15.4 PHY, additionally to Bluetooth 5 (Bluetooth Low Energy), ANT+, and proprietary 2…