I have a nrf9160dk that drives a screen via SPI, using an IT8951 controller. The firmware driving the screen works fine if I plug the USB cable on a power bank or using MS...
hi support team,
customer is ordering sims from network supplier, and i got one sim card, but after testing i found this sim card can't be recognized.
here is the modem...
Hi,
During the initial screening of Matter certification during the R&D phase, it was found that several test items did not pass the test. Could you please help investigate...
I’m working on an nRF52-based design where the device should remain in System ON low-power mode after an operation (SAADC sampling + BLE sync). After SAADC data collection...
I'm working with NRF54L10 module. I needed more mcuboot space so in pm_static.yml I allocated it 80kb. Before this FPROTECT was working but after I allocated 80kb, now FPROTECT...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…