Looks like the new project behavior changed between 3.2.0 and 3.2.1. When creating a new project with the copy function, in 3.2.1 it no longer copies the source code to the...
Hey, wanted to know a few things regarding npm1300 1. Can it handle short circuit of it's buck/LDO outputs? Or we need to have some sort of protection for each buck. 2. If...
We are planning to use the nRF5340 Audio DK for research and development purposes in France. As part of our regulatory compliance assessment, we need to confirm whether this...
Hello, I'm current using the nRF9151 DK, modem firmware version 2.0.2, sdk version 3.1.1.
I built my application on top of lessons 8 and 4 in the Cellular IoT Fundamentals...
Hi,
This was a major nuisance for me. As you know from the nRF52832 product spec, the TWI interface is deprecated in favor of TWIM. You may also know that there are any...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…