Hi,
I am currently implementing an E-Ink display application using the SPI interface on our custom nRF54L15 board. I initially configured the display with the following...
I've got a custom board fitted with an nRF52832. Am running NCS v2.6.0. Operation involves:
1. Being in System On idle with all peripherals disabled to keep current to a...
Hi!
I'm migrating my development environment to arm-based Mac. I succeed to install nRF Connect for Desktop app for aarch64 architecture, but struggling to get Bluetooth...
Hi
I am working on a BLE repeater which is central and peripheral application. which will scan and connecting with sensor device , and advertising for phone connection....
Hi
In my ble repeater application on nRF52833, when I adding OTA function , I found the my image rom size too large to adding FOTA with MCUBoot. there is my memory report...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…