Hello,
We are working on Zephyr sample app Mesh on nRF52840dongle with nRF Mesh application.
After going through the documentation and few other Q&A on the portal, I was...
Hlo
I have to asked that i am working with custom board of nrf5340 and i want to flash and check the rf signal by flashing through the nrf5340 development board and i am...
Hi all,
I'm encountering an issue with the TWIM30 interface on the nRF54L15 (pins P0.03 - SDA, and P0.04 - SCL), using vanilla Zephyr v4.2.0-rc1.
The setup involves external...
Hi,
I purchased a Qorvo QM33120WDK1 UWB development kit that uses a Nordic nrf52840-DK. I have been using this DK for weeks without issues, but the last time I used it...
We are developing a product that will have a wireless and wired option, based on the NRF52840
The strategy is to release the wired option first, followed by the wireless...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…