As the poster above mentioned, the nRF54L15 ENGA version is stuck when initializing the GRTC.
it gets stuck at nrfy_grtc_sys_counter_start().
The SDK is 3.0.2.
Is there...
Im working with:
-Windows Nordic Connect for Desktop App v5.20.
-Direct Test Mode v2.5.0
-nRF54L15 flashed with ncs v2.9.0 direct_test_mode example
There is currently...
Dear team, in my design I'm using MCUBOOT to perform FOTA DFU over BLE and I need some confirmation about the building process to be sure to do all the step in a properly...
Custom device using nrf5340, with NFC card emulation functionality.
To use the NFC, I understand that I should use the supplied nfc_t4t library (binary) and its api. I have...
Hi,
I am currently implementing an E-Ink display application using the SPI interface on our custom nRF54L15 board. I initially configured the display with the following...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…