Hi all,
I am trying to get going very simple connection between multiple devices - specifically the end product is first-responder walkie-talkies. Effectively all I need...
Hello,
We are currently developing a project based on the nRF52832 SoC, where two external sensors are connected:
Proximity Sensor: VCNL4040
Accelerometer: LIS2DH...
Hello Nordic Team, I have devices running nRF9160, modem firmware 1.3.6, tied with MNVO SIM card that provide access to multiple operators. Providing an example seems to be...
Hi
I was initially using Window 10 Laptop with nrf52832 ncs2.9.0 in visual studio code....I developed a ble application with mcuboot (over ble - reference nrf academy tutorials...
Hi,
We are making the module having NRF54L15 bluetooth and NRF21540 AFE chip.
now can we use Channel sounding feature on dual antenna or single antenna with NRF54L15 ...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…