I've been using Master Emulator API 2.1.3 in Visual Studio 2010 Express, and have spotted a fix I may need in 2.1.5 so I've switched to using the 2.1.7 API. However, I've...
Hello,In normal condition, I use UART,pwm,spi an so on.Now I want to clear the configuration, and enter System ON mode.But I don't want to system reset.
How should I do...
Hi, everyone~
My goal is to collect data from 4 sensors simultaneously using iPhone.
Now, my testing code for sensor nodes is working fine. It was built based on the...
I am an android developer and I am using your nRF Master Control Panel (BLE) product as published on Google play. Below is the link to the app:
play.google.com/.../details...
I want to build a USB dongle, so I purchased the nrf24lu1+ development kit. However, in order to program the target board, it would seem that I need the nrfgo. Is this correct...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…