I will be deploying my nRF51822-powered devices into the field and the end user will not be able to have any physical access to, for example, power cycle the board. I need...
Hi,
We are using the ble_app_uart example in evaluation board to read data from some sensors and send it to the nRF UART V2.0 in Android 4.4. Every 20 ms I am trying to...
I am try this at nrf51_sdk_v6_0_0_43681\nrf51822\Board\nrf6310\s110\ble_app_hids_keyboard
Firt I connect to Android device and keep one whitelist.pp_addrs and one whitelist...
Hi,
Parameter uint8_t ble_gap_scan_params_t::filter is present in the documentation, but not implemented.
Checked for SDK 5.2.0 and 6.0.0.
devzone.nordicsemi.com...
After I get a Disconnected() event, I want to start scanning again, therefore try to call StartDeviceDiscovery() again.
IsDeviceDiscoveryOngoing was checked before.
The...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…