Hello,
In an ongoing company project we use a couple of nRF51 transceivers forming a beacon enabled wireless sensor network consisting of one base station and multiple...
I want to count clocks in order to implement a watch. I use the RTC0 as my time-base and count mainly with this device. As it has just 24 bits it would not last for long,...
Hi,
how long does it take time if i would wake up a nrf51422 rev2 (ANT and BLE) in deepest possible sleep mode ?
And how long does it tai if after wakeup it had to communicate...
I saw that the app_timer uses the SWI0. Could you explain what it does and what the advantage is compared to "timer_list_handler_sched()" calling "timer_list_handler()" directly...
Hi, I used the sample code "Master Emulator->2.1.7.8226->Example code->nRFUart"
to develop a new project, and encounter some questions...
we update nRF6310...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…