Hi, I have test the throughput using two nRF54L15 DKs and make them close to each other.
My result is:
1. My first question would be: the best througput for 2M phy is...
Hi,
We're working on a project using the nRF5340, where we interface an external NAND flash (4096 blocks) to store high-volume sensor data. We are planning to maintain an...
Hi,
We are currently evaluating the NRF9151 for asset tracking using the AT firmware on the NRF9151 evk and an external MCU for the application firmware, emulating the final...
Hello,
We’re Bachelor’s students developing a project to estimate the angle of arrival (AoA) using a BLE antenna array on the nRF52833. Our implementation builds on Zephyr...
Hello team, I am currently working on the distance measurement functionality using the development kit (nRF5340 and SDK: v2.9.0). At present, the distance measurement runs...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…