I am trying to interface an SD card over SPI on nRF54L15 using nRF Connect SDK .
I started from Nordic’s fs_sample , which by default uses SPIM20 on Port 1 pins , and this...
In sdk-zephyr/samples/boards/nordic/battery/src/battery.c at main · nrfconnect/sdk-zephyr
nRF54L series doesn't have 'SAADC_CH_PSELP_PSELP_AnalogInput0', how should it be...
I am working my way through the DevAcadmy (nRF Connect SDK Fundamentals) using an nRF52840 development kit.
In lesson 6, exercise 1, I try to get an I2C with a BME280 to...
Hi
I am using the nRF7002 DK with NCS 2.7, based on the sample project `nrf70-wifi-ble-image-transfer-demo`. I modified the code to embed a fixed image as a header file...
Hi Team,
I use your nRF Cloud REST API /location/ground-fix endpoint to obtain location based on LTE cells.
According to your documentation, the „eci” parameter for...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…