Dear Team,
I would like to know if it is possible to add custom attributes and commands to standard clusters, such as the Occupancy cluster. I have reviewed the "Adding...
Hi There,
I am using a nRF52840DK board to experiment with NFC Tag technology.
I started with the "Writable_ndef" example inside the nRFConnect, and it works.
I wrote...
I plan to use my own SIM card (not from Ibasis). Could you clarify how to register the device in nRF Cloud to enable A-GPS services? - Should I link the device’s IMEI or ICCID...
Hello, I am developing nRF5340, the project is pre-production. I am getting a issue with BLE power consumption, when I turned BLE on, the current is about 9uA. with BLE beacon...
Hello!
I'm currently working with the nRF7002 Wi-Fi chip on a custom board. The MCU used is STM32H573ZIT6, and the software is Zephyr 4.0, specifically using the Wi-Fi shell...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…