Dear team, in my design I'm using MCUBOOT to perform FOTA DFU over BLE and I need some confirmation about the building process to be sure to do all the step in a properly...
Hi!
I'm migrating my development environment to arm-based Mac. I succeed to install nRF Connect for Desktop app for aarch64 architecture, but struggling to get Bluetooth...
Background
Our device uses the CONFIG_LTE_NETWORK_TIMEOUT option from LTE Link Control, which by default is set to 600 seconds (10 minutes). I haven’t found any specific...
Hi all,
I am using and nrf9160, in particular a thingy91. It is running 1.3.7 firmware. I have the SLM sample loaded and can sent AT commands to the device using the nRF...
Hi,
I purchased a Qorvo QM33120WDK1 UWB development kit that uses a Nordic nrf52840-DK. I have been using this DK for weeks without issues, but the last time I used it...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…