Hi all,
I am using ble open mesh with pca10028 boards ble mesh is working fine.
I am developing a application that has to blink led in mesh( without any delay between...
I'm still on stack 8.0.0 so it might have been fixed since. I have noticed that if the other side de-asserts CTS the Nordic code will leave the TX asserted in a Break condition...
Hello,
I'd like to ask what is the data rate when using BLE OpenMesh network and how much it depends on network architecture.
I'm considering using it in a network consisting...
Hello Nordic Community,
I need to know how to import my PCB design from Eagle to CST Studio to simulate it and I need to know if the simulation step will be useful to enhance...
Hi.
I'm trying to get Apple notifications to nrf52. And specifically to listen both regular ANS (for android) and ANCS (for iOS) events depending what sort of phone is...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…