Wonder if anyone has experience this but my Zephyr OS and a http client application eventually crashes due the network interface going down coming back up. Initialization...
When we define a CMake presets file in an application folder and try to load a preset from it in the "Add Build configuration" tab created by the nRF Connect Extension for...
Hey folks, we are planning to implement BLE Audio based on one of the Nordic ships and unfortunately nrf54H is not really available now and nrf54l does not support LC3 audio...
I'm trying to flash the hardware even with Programmer v4.6.0 but i get the following issue
18:59:55.179 Initialising the bundled nrfutil device 18:59:55.561 Using the...
Happens consistently and in production.
The stream advertisement is still there but cannot be connected to by any receiver (both 3rd party and our own). 3rd party says connected...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…