Hi, We are working with nRF52840 MCU with zephyr v2.9.2 SDK and Visual Studio IDE for debugging, Flashing, Generating zephyr.uf2 file. We took one example have configured...
Dear Nordic Semiconductor Support Team, My name is Iwo, and I’m developing a BLE central application using the nRF52840 DK with nRF Connect SDK v3.2.1. The application works...
Hello everyone!
I want to use BLE with the filesystem (FS), but I haven’t found any examples. When I enable BLE advertising, any filesystem operations stop working.
(...
Hello, I am facing an issue of low speed of file read and write while using LFS on External Flash, Winbond (W25Q64JV) .
This is the Configuration Im using in my DTS file...
Hi all, there is a GPIOTE perihperial in RADIO Core, I have found that such GPIOTE is GPIOTE0.
1. Now in NCS3.2.1, I want to use GPIOTE0 to output signal through some...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…