SDK 3.0.0 custom board definition

I'm having trouble porting my project from the older SDK (2.6.0) to the new SDK. 

I thought the most straightforward way to do that would be to start with a sample project similar to what I want to do. So I took the Matter Window Cover Sample. I have the nRF54L15-DK so I compiled the project for that board and it seems to work.

Now I use the VSCode button to create a new board. After closing VSCode and opening it again I can select my new custom board as the target for the build. It fails as my custom board is pretty much just boilerplate empty board definitions. So I start copying the contents of the nRF54L15-DK board definitions to my own custom board folder. The aim being to get the project to compile for the same dev kit with my custom board as the target. Ideally I would make no changes to the files but due to custom name I still have to do that. This also means I have to make another partition manager static definition file. I just copy the one used for the DK build and rename it for my custom board.

After fighting with some very hard to fix devicetree errors I get compilation process to reach the partition manager stage and there is something weird happening there. I have the exact same contents for the static definition file as the DK but for my board the build fails complaining about too many gaps in the partitions. I'm attaching the actual file I use for this.

pm_static_blindy_v3_nrf54l15_cpuapp.zip

The error I get from partition manager is this:

-- Found partition manager static configuration : /home/tiit/code/nordic/blindy_matter/pm_static_blindy_v3_nrf54l15_cpuapp.yml
Partition 'mcuboot' is not included in the dynamic resolving since it is statically defined.
Partition 'mcuboot_pad' is not included in the dynamic resolving since it is statically defined.
Partition 'mcuboot_primary' is not included in the dynamic resolving since it is statically defined.
Partition 'mcuboot_primary_app' is not included in the dynamic resolving since it is statically defined.
Partition 'settings_storage' is not included in the dynamic resolving since it is statically defined.
Partition 'mcuboot_secondary' is not included in the dynamic resolving since it is statically defined.
Partition manager failed: Incorrect amount of gaps found in static configuration. There must be exactly one gap in the static configuration to support placing the dynamic partitions (such as 'app'). Gaps found (2):0xd800-0x165000 0x17d000-0x172000 The most common solution to this problem is to fill the smallest of these gaps with statically defined partition(s) until there is only one gap left. Alternatively re-order the already defined static partitions so that only one gap remains.
Failed to partition region flash_primary, size of region: 1462272
Partition Configuration:
app:
  size: 1460224
factory_data:
  size: 4096
mcuboot:
  size: 53248
mcuboot_pad:
  size: 2048
mcuboot_primary:
  size: 1462272
mcuboot_primary_app:
  size: 1460224
settings_storage:
  size: 40960

-- Configuring incomplete, errors occurred!

Can you please check what I'm doing wrong here to cause this. This is somehow caused by using the custom board definition. I'm also attaching the whole custom board folder here just in case you can see something weird in there. This is just the folder that has to be extracted into the boards folder and after a VSCode restart it appears as a target for the build.

soma.zip

Hoping to hear back from you after the Easter Holidays,

Tiit

Parents
  • Hi

    Sorry about the misunderstandings here, and I'm trying to recreate it on my end now with the blindy_v4 files you've shared, but it seems like you have a lot of discrepancies from the DK file in the config files at least. I'm trying to build it for the nRF54L15_cpuapp_ns target for the window_covering sample project, but need some more pointers on how to recreate this runtime error. Also, how does this runtime error look on your end?

    If I can recreate it or get some information on how it fails in runtime I can ping the correct developers to try getting somewhere with this, as your description indeed sounds like an issue building Matter projects for custom targets.

    Best regards,

    Simon

Reply
  • Hi

    Sorry about the misunderstandings here, and I'm trying to recreate it on my end now with the blindy_v4 files you've shared, but it seems like you have a lot of discrepancies from the DK file in the config files at least. I'm trying to build it for the nRF54L15_cpuapp_ns target for the window_covering sample project, but need some more pointers on how to recreate this runtime error. Also, how does this runtime error look on your end?

    If I can recreate it or get some information on how it fails in runtime I can ping the correct developers to try getting somewhere with this, as your description indeed sounds like an issue building Matter projects for custom targets.

    Best regards,

    Simon

Children
  • Hi,

    I will try to describe step by step what I did and I will also attach the whole result here so you can try that.

    1. I create a new project in VSCode using the nRF Connect tab. There I select copy sample and copy the sample Matter Window Cover from SDK 3.0.1. 

    2. I make copies of the files nrf54l15dk_nrf54l15_cpuapp.conf and nrf54l15dk_nrf54l15_cpuapp.overlay and rename them for the new blindy_v4 board (blindy_v4_nrf54l15_cpuapp.conf and blindy_v4_nrf54l15_cpuapp.overlay). I add CONFIG_ZMS=y to my new blindy_v4_nrf54l15_cpuapp.conf.

    3. I make renamed copies the same way in the sysbuild/mcuboot/boards folder

    4. I make a copy of the pm_static_nrf54l15dk_nrf54l15_cpuapp.yml file and name the copy pm_static_blindy_v4_nrf54l15_cpuapp.yml

    5. I close VSCode and open it again (so the new boards become available in the IDE)

    6. I add new configuration, select SDK and toolchain 3.0.1, board target blindy_v4/nrf54l15/cpuapp

    7. Build and flash the code the the DK

    8. Cry in desperation as nothing happens. No leds blink, nothing is printed to RTT or the serial ports. Debugging still fails in this project as well for some reason.

    window_covering_1.zip

    I have attached a project with everything I did here. 

    Looking forward to your feedback on this.

    Tiit

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