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Always reconnect after peers deleted

Hi community,

I'm working on a BLE gamepad with custom board based on 51802 and s130, code modified from ble_app_hids_keyboard. The gamepad works like a charm on my Android phone, but I found there's a strange problem with reconnecting.

If I hold a specific button down while power up, the gamepad deletes all peers, just like the keyboard example does, but I don't know why, it still reconnect to my phone automatically, no matter whether peers were deleted. The only way to unbond to the phone is to delete bond from the phone side. I've tried several phones and several boards, all same results. Is that suppose to happen?

My pm init code is:

#define SEC_PARAM_BOND					1
#define SEC_PARAM_MITM					0
#define SEC_PARAM_LESC					0
#define SEC_PARAM_KEYPRESS				0
#define SEC_PARAM_IO_CAPABILITIES		BLE_GAP_IO_CAPS_NONE
#define SEC_PARAM_OOB					0
#define SEC_PARAM_MIN_KEY_SIZE			7
#define SEC_PARAM_MAX_KEY_SIZE			16
memset(&sec_param, 0, sizeof(ble_gap_sec_params_t));
>
// Security parameters to be used for all security procedures.
sec_param.bond			= SEC_PARAM_BOND;
sec_param.mitm			= SEC_PARAM_MITM;
sec_param.lesc			= SEC_PARAM_LESC;
sec_param.keypress		= SEC_PARAM_KEYPRESS;
sec_param.io_caps		= SEC_PARAM_IO_CAPABILITIES;
sec_param.oob			= SEC_PARAM_OOB;
sec_param.min_key_size	= SEC_PARAM_MIN_KEY_SIZE;
sec_param.max_key_size	= SEC_PARAM_MAX_KEY_SIZE;
sec_param.kdist_own.enc	= 1;
sec_param.kdist_own.id	= 1;
sec_param.kdist_peer.enc = 1;
sec_param.kdist_peer.id	= 1;
err_code = pm_sec_params_set(&sec_param);
APP_ERROR_CHECK(err_code);

the adv init code is:

void advertising_init(void)
{
	uint32_t				err_code;
	uint8_t					adv_flags;
	ble_advdata_t			advdata;
	ble_adv_modes_config_t	options;
	// Build and set advertising data
	memset(&advdata, 0, sizeof(advdata));
	adv_flags						= BLE_GAP_ADV_FLAGS_LE_ONLY_GENERAL_DISC_MODE;
	advdata.name_type				= BLE_ADVDATA_FULL_NAME;
	advdata.include_appearance		= true;
	advdata.flags					= adv_flags;
	advdata.uuids_complete.uuid_cnt	= sizeof(m_adv_uuids) / sizeof(m_adv_uuids[0]);
	advdata.uuids_complete.p_uuids	= m_adv_uuids;
	memset(&options, 0, sizeof(options));
	options.ble_adv_whitelist_enabled		= false;
	options.ble_adv_directed_enabled		= true;
	options.ble_adv_directed_slow_enabled	= false;
	options.ble_adv_directed_slow_interval	= 0;
	options.ble_adv_directed_slow_timeout	= 0;
	options.ble_adv_fast_enabled			= true;
	options.ble_adv_fast_interval			= APP_ADV_FAST_INTERVAL;
	options.ble_adv_fast_timeout			= APP_ADV_FAST_TIMEOUT;
	options.ble_adv_slow_enabled			= false;
	options.ble_adv_slow_interval			= APP_ADV_SLOW_INTERVAL;
	options.ble_adv_slow_timeout			= APP_ADV_SLOW_TIMEOUT;
	err_code = ble_advertising_init(&advdata,
								NULL,
								&options,
								on_adv_evt,
								ble_advertising_error_handler);
	APP_ERROR_CHECK(err_code);
}

Thanks in advance.

Parents
  • It is expected behavior. Android remembers bonding information and automatically tries to connect to BLE device. Then BLE device accepts connection. If you want to stop that connection then either delete bonding information from Android or somehow reject any connection you don't want. As I mentioned Whitelist will reject unwanted connections.

    1. If you don't use whitelist your gamepad will accept any connection request, and if you have configured the phone to reconnect it will do that regardless if you have deleted bonds or not, it doesn't know that you have deleted the bonds on the gamepad. If you don't want your phone to reconnect you can configured it not to reconnect, delete the bond information on the phone, or change the device address of your gamepad.

    2. Do you mean if you delete bond on the phone, but not on the gamepad? Then you should be able to make a new bond, but I believe the default SDK behavior is to reject pairing requests from peers that it already has bonds with. Which SDK are you using?

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    1. If you don't use whitelist your gamepad will accept any connection request, and if you have configured the phone to reconnect it will do that regardless if you have deleted bonds or not, it doesn't know that you have deleted the bonds on the gamepad. If you don't want your phone to reconnect you can configured it not to reconnect, delete the bond information on the phone, or change the device address of your gamepad.

    2. Do you mean if you delete bond on the phone, but not on the gamepad? Then you should be able to make a new bond, but I believe the default SDK behavior is to reject pairing requests from peers that it already has bonds with. Which SDK are you using?

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