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Replace the original 3D object for a custom one

Hello everyone,

Im triying to replace the original 3D imagen from Thingy 52 Android App, but always i replace it for another one, the apps Crash when i go to Motion menu.

I only replace the original .OBJ and MTL files for a custom one.

Im working in Rendering file from the project.

Thanks.

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  • @Carlos, when you're replacing the .obj file and the .mtl file, make sure you use the same file naming format used in the project as it is required by the 3D rendering library. The material file must be named as yourmaterialfilename_mtl.mtl and yourobjectfilename_obj.obj. 3D library requires the file names to sperate the two "_mtl" and "_obj" to parse the files since file extensions cannot be used within the raw directory. However one more thing to watch out is if you open your object file in a text editor you should be able to see the name of the material file at the very beginning. So when you're renaming your files do not change the name of the material file listed within the object file. Let us know how this goes.

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  • @Carlos, when you're replacing the .obj file and the .mtl file, make sure you use the same file naming format used in the project as it is required by the 3D rendering library. The material file must be named as yourmaterialfilename_mtl.mtl and yourobjectfilename_obj.obj. 3D library requires the file names to sperate the two "_mtl" and "_obj" to parse the files since file extensions cannot be used within the raw directory. However one more thing to watch out is if you open your object file in a text editor you should be able to see the name of the material file at the very beginning. So when you're renaming your files do not change the name of the material file listed within the object file. Let us know how this goes.

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