Good afternoon,
I have been doing some tests with the nRF SDK for Mesh v1.0.0, and have a question regarding it.
I'm using a fw based of the Light Switch example, to try to see how many messages and how fast it's possible to queue without loosing any of them.
What I noticed, however, is that the server is able to send messages a lot faster than the client. What parameters could affect this? Are they configurable?
Could it be related to the use of RTT on the client?
The same exact hardware is being used for both client and server.
Thanks.