Is it possible to both include and use the DFU component, inside the nRF-Toolbox, in a C# project?
Please advise or provide links on how-to.
Is it possible to both include and use the DFU component, inside the nRF-Toolbox, in a C# project?
Please advise or provide links on how-to.
Hi,
Unfortunately we do not have any links or how-tos for Xamarin. For more information see for instance this thread: DFU in iOS Xamarin.
What we provide for iOS is the IOS-Pods-DFU-Libarary, which is mostly Swift. If you mean Objective C (and not C#) then you can follow this guide for using the library with Obj-C projects.
Regards,
Terje
Hi,
Unfortunately we do not have any links or how-tos for Xamarin. For more information see for instance this thread: DFU in iOS Xamarin.
What we provide for iOS is the IOS-Pods-DFU-Libarary, which is mostly Swift. If you mean Objective C (and not C#) then you can follow this guide for using the library with Obj-C projects.
Regards,
Terje
Following the instructions...
-Using the OTA DFU Library for Mac and iOS and following the Installation instructions for Obj-C projects
...the below results:
Using CocoaPods to get the framework is successful, but when attempting to generate the header files (ApiDefinition.h and Structs.h) via this objective sharpie command:
'sharpie bind -sdk iphoneos11.3 iOSDFULibrary.framework/headers/iOSDFULibrary-Swift.h'
The binding works and it generates the files, but both of the generated files do not build. Both are littered with errors. 49326 to put a # on it.
Could you please assist in generating the header files?
I would vote against using 3rd party solutions that is not officially released by Nordic, There are tons of porblems that would come with that:
Xamarin exports xCode projects, and that's where the libraries should be natively imported and buit, Swift or Obj-C will not matter and both will natively compile with the Xamarin project.
This makes it easier for our users to update their projects with our latest releases and previews with a single update command and avoids the hassle of going through a third party :)
Of course there will be some trickery involved to get things working smoothly, but that's how it is with multi-platform solutions
but all in all the greater value would be to use our official libraries instead :)