Hi. I try to run example Light Switch Demo.
I use: Mesh SDK v.2.2.0. NRF SDK v 15.0.0. Softdevice: s132_nrf52_6.0.0.
I see that relayed messages have maximum TTL = 4, when i send with initial value 10.
I have 8 boards. Boards are placed in line, when every board placed in communication distance between 2 another. First is Switch(client) and other Servers (Lights). I see, that the last one receives command with probability ~60-70%. I used TTL = 10.
When I try to run the server example from debugger, I see, that the first message I receive with TTL = 9 (initial value is 10) and another, retransmitted with maximum value 4. Even when I use only 3 boards (switch + 2 servers), in one of the debugging server I get 2 messages: one with TTL = 9 and second with TTL 4.
Is there some limitation or dependence of TTL from some factor?