This post is older than 2 years and might not be relevant anymore
More Info: Consider searching for newer posts

About timing in mesh processing

Hello team,

I'm working on system development using Mesh SDK and I have some questions so please let me know.

###############
Development environment
IDE : Segger Embedded Stuido
SoC : nRF52840
SDK : Mesh v2.2.0
          normal SDK v15.0.0
Base project : light switch example (modifying for our system)
###############

1. If a node belonging to a group receives a message for that group address, which of the following will be performed first?
    ・Processing for messages, such as replies
    ・Transfer message to another node
    ・Anything else.


2. There is possiblity to rewrite the same variable in the receive callback of Mesh message and the timer interrupt handler, in main.c.
    As such, I do not want to generate other interrupts during this process, includes receiving mesh messages.
    How can I realize this?
    Are the following functions and macros useful?
    ・CRITICAL_REGION_ENTER () / CRITICAL_REGION_EXIT ()
    ・nrf_mesh_disable () / nrf_mesh_enable ()


3. About interrupt
    As far as the document is referred to, when the Mesh message is received during execution of the application interrupt process,
    the application interrupt is interrupted and the Mesh reception interrupt is processed.
    I think that system will return to the interrupted application interrupt after the processing of the reception interrupt is finished.
    Is this recognition correct?

    I will assume that it is correct and ask a question.
    Is there a way to see this series of processes?
    
    I put a loop processing with an end condition to make the waiting time in the timer interrupt handler.
    I tried sending Mesh messages during looping, but the timer interrupt handler was not interrupted by the receipt of Mesh messages.
    On the contrary, mesh message reception interrupt did not occur even after loop termination.
    Does that mean that the system has not received a message?
    Or did the system receive it but did not put the interrupt on hold?

    The code in the timer interrupt handler is described below for reference.

void timer_handler(void * p_context)
{
    __LOG(LOG_SRC_APP, LOG_LEVEL_INFO, "%s called.\n", __func__);
    
    for (uint8_t i = 100; i > 0; i--)
    {
        printf("loop %d\n", i);
    }
}



Thanks in advance.

Wataru

  • Hi Wataru

    1. First the packet will be decrypted. Then there will be a check to see if it should be relayed, after which the TTL will be decremented, the packet encrypted again, and put in the outgoing packet buffer. 

    After that the packet will be processed locally. 

    Still, depending on the state of the outgoing buffer there might be some delay before the packet is retransmitted, so whether or not this happens before the local processing is impossible to say. 

    2. An interrupt of the same priority as another can not interrupt it. This also means that an interrupt can not interrupt itself. 

    The only thing that can interrupt you when you are in an interrupt handler is another interrupt of higher priority (lower IRQ priority number). 

    If the timer interrupt has a higher interrupt priority than the mesh interrupt then I would suggest disabling this particular interrupt before you access the shared variable. 

    3. If an application interrupt of lower priority is interrupted by the mesh interrupt, then execution will return to the application interrupt after the mesh interrupt is completed, that is correct. An interrupt of similar priority will not be interrupted. 

    You could visualize this by using a debugger with trace functionality, such as the Segger J-Trace.

    Regarding your timer_handler, I expect that this is running at an interrupt priority similar or higher than that of the mesh interrupts, which means you are blocking the mesh operation while sending your messages. This is not recommended, as the mesh will not be able to operate as normal. 

    Maybe you could try to defer the execution to the main context instead, either by using the app_scheduler module, or by setting a flag in the timer_handler that you later check in your main loop?

    Best regards
    Torbjørn

  • Hi, Ovrebekk

    Thanks for your reply. And sorry for the late my reply.

    1. My understanding that the order to execute first is not decided, is it correct?
        (Processing of messages or relaying of messages)

        Even in that case, both processes will be performed?

    2. If an interrupt with the same priority occurs while processing in the interrupt handler,
        will interrupt processing that occurs later be on hold?

        In other words, will interrupt processing that occurs later be executed
        after the current interrupt handler has ended?


    By the way, in the light_example example, what is the priority of mesh interrupts?
    I think the priority is "0". Does that mean not?
    The timer interrupt priority is set to LOWEST (7).

    Although it is not intended, if you can block mesh interrupts,
    do you think that blocking mesh interrupts is not a problem
    if it is an algorithm that can collect data in multiple communications?

    I don't want to do this now because using the app_scheduler is likely to result in many system changes.
    I would like to consider again at the timing of the big update,
    so please inform me about how app_scheduler works and how to use it.

    Best regards
    Wataru

  • Hi,

    Please let me ask another question related to it.

    In the project I wrote,
    How can I check stack memory and heap memory respectively?
    I want to know these addresses and sizes.

    BR,
    Wataru

  • Hi Wataru

    To check the size of your heap and stack you should open the project options in Segger Embedded Studio, select the 'common' configuration, and open the 'Runtime Memory Area' section as shown in the below screenshot:

    Best regards
    Torbjørn 

  • HI, Torbjørn

    Thanks for your reply.

    Is that the information you gave me is the same as the one described in the map file?
    (I attach it below. )


    BTW, can you answer another question on this thread?

    Best regards
    Wataru

Related