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How to implement long press and short press for nrf5832(using 17.02 sdk and nrf5.0 sdk for mesh.... telling for reference) , i want to store scene when long press one button and recall scene when short press.

Hi,

 I want to store scene when long press one button and recall scene when short press. I have done some changes but not able to achieve it, i am not sure if i should use " bsp_event_to_button_action_assign" or "bsp_button_event_handler" for detecting long press and short press and then perform the scene store and scene recall operation.

I am attaching the implementation, correct me where i am wrong to achieve desired result. Can anyone help me in solving this issue on high priority?

in main.c

#include "bsp.h" // added for long and short press

#ifndef BSP_SIMPLE
static bsp_event_callback_t m_registered_callback = NULL;
static bsp_button_event_cfg_t m_events_list[BUTTONS_NUMBER] = {{BSP_EVENT_NOTHING, BSP_EVENT_NOTHING}};
APP_TIMER_DEF(m_bsp_button_tmr);
#endif // BSP_SIMPLE
#define BSP_LONG_PUSH_TIMEOUT_MS 1000

/ added for button long and short press

/**@brief Function for handling button events.
*
* @param[in] pin_no The pin number of the button pressed.
* @param[in] button_action Action button.
*/
static void bsp_button_event_handler(uint8_t pin_no, uint8_t button_action)
{
bsp_event_t event = BSP_EVENT_NOTHING;
uint32_t button = 0;
uint32_t err_code;
static uint8_t current_long_push_pin_no; /**< Pin number of a currently pushed button, that could become a long push if held long enough. */
static bsp_event_t release_event_at_push[BUTTONS_NUMBER]; /**< Array of what the release event of each button was last time it was pushed, so that no release event is sent if the event was bound after the push of the button. */


// added for scene

uint32_t status = NRF_SUCCESS;
static scene_store_params_t store_params = {.scene_number = 1 };
static scene_recall_params_t recall_params = {0};
static scene_delete_params_t delete_params = {0};

model_transition_t transition_params_scene =
{
.delay_ms = APP_SCENE_DELAY_MS,
.transition_time_ms = APP_SCENE_TRANSITION_TIME_MS
};

// recall_params.scene_number = store_params.scene_number;
delete_params.scene_number = store_params.scene_number;


// button = bsp_board_pin_to_button_idx(pin_no);

// if (button < BUTTONS_NUMBER)
// {
switch (button_action)
{
case APP_BUTTON_PUSH:
__LOG(LOG_SRC_APP, LOG_LEVEL_INFO,"in bsp short press event handler button 4 pressed \n");
event = m_events_list[button].push_event;
if (m_events_list[button].long_push_event != BSP_EVENT_NOTHING)
{
// short press will recall the scene
//added for scene

// scene 1
/*
static scene_store_params_t store_params = {.scene_number = 1 };
static scene_recall_params_t recall_params = {0};
recall_params.scene_number = store_params.scene_number;
*/
__LOG(LOG_SRC_APP, LOG_LEVEL_INFO,
"Sending msg: Scene Recall: Scene number: %d Tid: %d Trans time: %d ms Delay: %d ms\n",
recall_params.scene_number, recall_params.tid, transition_params_scene.transition_time_ms,
transition_params_scene.delay_ms);
status = scene_client_recall(&m_clients_scene[client], &recall_params, &transition_params_scene);
recall_params.tid++;

err_code = app_timer_start(m_bsp_button_tmr, APP_TIMER_TICKS(BSP_LONG_PUSH_TIMEOUT_MS), (void*)&current_long_push_pin_no);
if (err_code == NRF_SUCCESS)
{
current_long_push_pin_no = pin_no;
}
}
release_event_at_push[button] = m_events_list[button].release_event;
break;
case APP_BUTTON_RELEASE:
(void)app_timer_stop(m_bsp_button_tmr);
if (release_event_at_push[button] == m_events_list[button].release_event)
{
event = m_events_list[button].release_event;
}
break;
case BSP_BUTTON_ACTION_LONG_PUSH:

{
event = m_events_list[button].long_push_event;

// added for storing scene when long press
/*
__LOG(LOG_SRC_APP, LOG_LEVEL_INFO,
"Sending msg: Scene Store: Scene number: %d\n", store_params.scene_number);
status = scene_client_store(&m_clients_scene[client], &store_params);

*/

}

}
//}
/*
if ((event != BSP_EVENT_NOTHING) && (m_registered_callback != NULL))
{
m_registered_callback(event);
}
*/
}

static void button_handler(uint_32 button_number)

{

case 4: 

bsp_button_event_handler(15,2);

}

Thanks & Regards,

Ekta

Parents
  • Hi Ekta, 
    When you post code, please use Insert ->Code. It's really hard to read the code without the indents. 

    I'm not sure how you implement your code with bsp_button_event_handler() isn't it a function defined inside bsp.c ? 

    Please try to study the library and implement the long press handling inside a NRF5 SDK example first before you bring them to the mesh application. 

    If you are working on mesh application, another option is to modify the simple_hal.c to detect long press and short press. 

    In the current implementation we use this to detect a press: 

    static void button_event_handler(nrfx_gpiote_pin_t pin, nrf_gpiote_polarity_t action)
    {
        for (uint32_t i = 0; i < ARRAY_SIZE(m_buttons_list); i++)
        {
            if (pin == m_buttons_list[i])
            {
                /* Check that the event was generated by a button press, and reject if it's too soon (debounce).
                 */
                if (TIMER_DIFF(m_last_button_press, timer_now()) > HAL_BUTTON_PRESS_DEBOUNCE_INTERVAL)
                {
                    m_last_button_press = timer_now();
                    m_button_handler_cb(i);
                }
            }
        }
    }

    You would need to implement a bit more to detect when the TIMER_DIFF(m_last_button_press, timer_now()) is longer than HAL_BUTTON_PRESS_DEBOUNCE_INTERVAL and shorter than HAL_BUTTON_PRESS_LONG_PRESS_INTERVAL then it's a short press. 
    If it's longer than HAL_BUTTON_PRESS_LONG_PRESS_INTERVAL  then it's a long press. 

    You need to define HAL_BUTTON_PRESS_LONG_PRESS_INTERVAL  according to what you want to be long press and what you want to be short press. 

    In addition, you would need to add a flag into the call back m_button_handler_cb() to tell if it's a long press or short press. 

Reply
  • Hi Ekta, 
    When you post code, please use Insert ->Code. It's really hard to read the code without the indents. 

    I'm not sure how you implement your code with bsp_button_event_handler() isn't it a function defined inside bsp.c ? 

    Please try to study the library and implement the long press handling inside a NRF5 SDK example first before you bring them to the mesh application. 

    If you are working on mesh application, another option is to modify the simple_hal.c to detect long press and short press. 

    In the current implementation we use this to detect a press: 

    static void button_event_handler(nrfx_gpiote_pin_t pin, nrf_gpiote_polarity_t action)
    {
        for (uint32_t i = 0; i < ARRAY_SIZE(m_buttons_list); i++)
        {
            if (pin == m_buttons_list[i])
            {
                /* Check that the event was generated by a button press, and reject if it's too soon (debounce).
                 */
                if (TIMER_DIFF(m_last_button_press, timer_now()) > HAL_BUTTON_PRESS_DEBOUNCE_INTERVAL)
                {
                    m_last_button_press = timer_now();
                    m_button_handler_cb(i);
                }
            }
        }
    }

    You would need to implement a bit more to detect when the TIMER_DIFF(m_last_button_press, timer_now()) is longer than HAL_BUTTON_PRESS_DEBOUNCE_INTERVAL and shorter than HAL_BUTTON_PRESS_LONG_PRESS_INTERVAL then it's a short press. 
    If it's longer than HAL_BUTTON_PRESS_LONG_PRESS_INTERVAL  then it's a long press. 

    You need to define HAL_BUTTON_PRESS_LONG_PRESS_INTERVAL  according to what you want to be long press and what you want to be short press. 

    In addition, you would need to add a flag into the call back m_button_handler_cb() to tell if it's a long press or short press. 

Children
  • Hi Hung,

    1) What flag i should add in "call back m_button_handler_cb() " for long and short press, i am not able to understand this can you help me in making me understand.

    2) When i am pressing button it is always showing result for events that should happen in short press irrespective of fact that i am pressing it for long time. Is it like at first it is always short press then if we press it for long time it will go for long press, please help me in resolving this.

    Thanks & Regards,

    Ekta

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