Hi,
We are trying to send a mesh packets containing 72 bytes from client to server with reliable message transmission method (Using access_model_reliable_cancel() based on the light switch example). We modified the transmission packet structure and the definitions of GENERIC_ONOFF_STATUS_MINLEN and GENERIC_ONOFF_STATUS_MAXLEN to match our mesh packet length.
However, we noticed that with this setup, the server can only accept/acknowledge the packet up to 50 bytes - The server never acknowledge any packet that is more than 50 bytes and cause transmission timed out in the end.
We are aware that by switching the standard mesh to Nordic Instaburst will solve this issue, but is there any setup that we might overlook?
Any suggestions will be much appreciated!
Many thanks!