The critical section code in app_util_platform is controlled by the symbol SOFTDEVICE_PRESENT. Do I have to set it up in the project or is there something else that controls that?
If you have softdevice present then ,you need to set it up in your project settings->C/C++ tab in the "Define" sub section.
See the example project settings in the SDK\examples\ble_peripheral folder
If you have softdevice present then ,you need to set it up in your project settings->C/C++ tab in the "Define" sub section.
See the example project settings in the SDK\examples\ble_peripheral folder