Help with Bluetooth Low Energy Mesh In Unity3d, Provisioning?

Hello,

I have been working on trying to get Bluetooth mesh to work in Unity trying to support iOS, Android and UWP.
I will have to write most things from scratch.
At this moment I have looked trough guides provided by Bluetooth and at nRF-Mesh Library for Android source code to get me there.
But now at this moment I got stuck not understanding what messages I have to send.

I use the Thingy52 and flashed mesh firmware on it.
A android tabled to test.
Unity3d using c# as programming language.

I can connect to the Thingy52 and start the provisioning process which seems to be successful.
When I am done with that I have to reconnect and subscribe and write to new characteristics. Proxy? characteristics.
Which is also successful.

After subscribing to Proxy Out("00002ade-0000-1000-8000-00805f9b34fb")
I get a message of type Beacon.
Which I then use to compare some data and check if it is all correct, it appears to be so!
After that I get stuck and I have no clue what information I have to send.

When playing around with the nRF Mesh app and logging information, I noticed that the first time you subscribe to Proxy Out(after provisioning) there is information going back and forth several times. I want to know what these messages are and how they work. Slight smile

It would be this part of my nRF Mesh app, adb logcat log.

MeshManagerApi: Received mesh beacon: SecureNetworkBeacon { KeyRefreshActive: false, IV Index: IV Index: 0, IV Update Active: false, Authentication Value: 0x700247B91DF6BEC6}
MeshManagerApi: Secure Network Beacon authenticated.
MeshManagerApi: Last IV Index: 0       
MeshManagerApi: MeshNetwork pdu sent: 0x0041D70E6CD46F67E6A35D3FBC07EF72B4A321BC8E12
MeshManagerApi: Received network pdu: 0x0041F3453AE63045D1FAAF2EF6B5719AE35F003BFF53ED697EFFE41DF501
MeshManagerApi: MeshNetwork pdu sent: 0x00415420F4DCD9F1D24C8AF2CA1B0B1ABE8C7C37337E288B56
MeshManagerApi: Received network pdu: 0x00410B9C72A46FDB4E16BB188CB052B068682B0C63FD98CAE0841E3A6E66
MeshManagerApi: MeshNetwork pdu sent: 0x00414314FA1999CB4F256405BE00677B82B827C14704A0EE66
MeshManagerApi: Received network pdu: 0x004109A6443548E2008506A907A3ECE7DF11FC1F23BE31AD9CAC
MeshManagerApi: MeshNetwork pdu sent: 0x00410D41CB18DF861DFFFBE537C111979E99E96205FAB21B08
MeshManagerApi: Received network pdu: 0x0041DAB4321664F7727E67FC379EDDA82024E09F15C300A4C75938469D89
MeshManagerApi: MeshNetwork pdu sent: 0x004196909F76310C3E32CDDDC1F4F6777EC9FEF103
MeshManagerApi: Received network pdu: 0x004153DD885356B9A3CF4B0B350F649C5E630204BD6BB7D738FA1F6E1782
MeshManagerApi: Received network pdu: 0x004187EFB8026192D27E23F9152FE380209FA1656107D4BC951D
MeshManagerApi: Received network pdu: 0x0041AF2A3CBAFA4C4FA1169F825E5D9E0BC73E52D9BCA0B5F43D
MeshManagerApi: Received network pdu: 0x00413185E343CD92BC8A37E24DB1F4FBB19A660C1664
MeshManagerApi: MeshNetwork pdu sent: 0x00411CCF0DB5FA64B7F45960CD825B208ABB600CA480
MeshManagerApi: Received network pdu: 0x0041359DDCEC8FDA661B6E8BDCB606BA4837F3D25F83
MeshManagerApi: MeshNetwork pdu sent: 0x00410D1C394AB065D36DC09003AD870D5C1DD63254005E8D1DA317042996
MeshManagerApi: MeshNetwork pdu sent: 0x0041DC582BBE560F62DE65A08E56EDE4BE02E7D03C0745D42785FE41C04E
MeshManagerApi: Received network pdu: 0x0041C2C04061204D53DCC783FCEA2DBF78E27944CB5B68D399
MeshManagerApi: Received network pdu: 0x004109C6BC59BBA401C0E13A622EC122756A7F64D4A7B34ED9

I believe this is a exchange I need to do before I can do other things.

I hope someone can help me out, I am new to this, I usually program just games in Unity :)

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