Hi!
I've followed the app timer example to implement app timers in my project. My project is low power consumption oriented. When I use a repeated timer, power consumption stay pretty low at about 2 uA. But When I start a single shot timer, power consumption raise at about 500 uA and never goes back to 2 uA. Maybe this is caused by the high frequency clock enabled by a single shot timer? Why a single shot timer would increase power consumption that much vs a repeated timer? What is the issue? I use SDK 16.0.0.
Thank you!