I have a USB host capable Android device running CentOS via Linux Deploy and everything is working perfectly except i'm unable to connect to my USB nRF24LU1+ Crazyradio PA...
Hi,
I am using multiperipheral mode in ble_app_hrs using the ble_app_multiperipheral example taking the functions on_connected and on_disconnected while connect and disconnect...
Hi,
I'm using nRF52810 on SDKv14.2 and I have changed the bootloader from 52832 to work for 52810. I could do OTA now. I found that the bootloader there is no timeout when...
Is there a way around the issue where bluetooth communication acting as a pass-though terminates the packet whenever null character is found in the packet.
SDK: nRF5_SDK_12...
Hi,
When creating and adding an characteristic to service, what the meaning and difference between these two variables:
attr_char_value.init_len
attr_char_value.max_len...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…