Hello,
I'm new to the Nordic SDK and I would like to ask you for help with implementation of PORT events for revision < 3 in "low power" mode instead of "high power" mode...
Hi Nordic,
I've built a ble app with a custom protocol, but am struggling with storing bonds, when running under freeRtos.
What I see:
central app crashes (hardfault...
Hello All,
I am new to this forum, I have been using nRF51822 for a while, and its a great little BLE chip. I am usinga BLE keyboard to send a key to iphone and I captured...
I WANT COMMUNICATION BETWEEN A NRF51422 AND NRF528321 BOARDS, IN WHICH IN NRF51422 BOARD I WILL MEASURE PWM COUNT(IT IS PHERIPHERAL) AND SEND IT TO NRF528321 BOARD WHICH IS...
Hi,
I've been working on a way to detect and prevent replay attacks when beacons are used for sensor data. This is mostly used for home automation sensors, where I have BLE...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…