I am using the Scanning module in NRF5 SDK v17.1.x to set up a BLE scanner that matches a specific name e.g. 'NordicSemi'. The above string contains 10 characters ( But the...
We are facing an intermittent issue on an nRF52832–based product using bare-metal Nordic nRF5 SDK (non-NCS, non-Zephyr) BLE implementation.
Observed behavior:
BLE initializes...
We have an existing fleet of devices and would like to understand the best way to deploy SoftSIM to those devices over the air in order to change service providers. It seems...
Hi Team,
I use your nRF Cloud REST API /location/ground-fix endpoint to obtain location based on LTE cells.
According to your documentation, the „eci” parameter for...
It's great to have a public forum with Nordic engineers helping out but the DevZone web experience leaves much to be desired. The editing is painful enough that I really dislike...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…