Hi, I'm working on a project and I need the GPIOs to have 3.3V available when the nRF52840 is in deep sleep, in order to use wake-up on GPIO. So I'd like to know what the...
Hi
I have two DKs, previously they work well, however, after I add the nRF21540 FEM on each DK, I always receive this in my central device:
Whether the amplifier cause...
Hi, I am currently trying to get through the NRF connect SDK fundamentals, I am on lesson 3 example 1, creating an application. The problem I am running into is that I cannot...
Background - We are laying out a new board, upgrading to the nRF54, and wanted to use p2.02 and p2.03 as serial UART lines because p1.04 and p1.05 were planned to be used...
Hi there,
I have recently upgraded my software to latest ncs 3.2.0. I have noticed that my initialisation does complete but it ends up with fatal error that seems to be...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…