Hi,
We're about to make a bunch more of our custom boards based on the nrf5340_audio_dk platform (modified with a stereo codec and some other stuff) with a modified version...
The output from the REST API when doing multicell locationing changes from day to day even when the inputs are the same. Why is this the case and is it possible to keep the...
Hi,
We're trying to implement HMAC signing on a Thingy91X but getting stuck each time on -134 errors. Having read the resource on your docs AI I'm aware of the limitations...
I am encountering a strange hardware/software mapping issue with the SAADC on an nRF52833 DK running on Zephyr (NCS) . Using VS Code nRF Toolchain and SDK (V3.2)
The issue...
I’m facing a Power Profiler Kit II (PPK2) measurement discrepancy that appears to depend on the host PC , not the target board or firmware.
Target setup
Custom board...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…