Hello
I'm using the nRF51 DK and I have a UART over BLE link set up between the board and a phone with the nRF UART app. I'm trying to get the board to execute a particular...
Hello there guys i been reading your 100 pg PDF for awhile now and im yet to understand or realize how is it that i add/place/create a payload or data to send/Tx via Master...
I am interested in writing a BLE central that reads data from multiple BLE Nordic sensors. The BLE central will be running on Embedded Linux which uses the BlueZ stack.
...
Hi,
I'm trying to get S110 softdevice (v8.0.0) working with RIOT. I had some issues (I couldn't initialize TIMER1 or TIMER2 until softdevice is setup & enabled) but I think...
Hello everyone,
I got a task which I try to implement using a NRF51822 iBeacon board.
The Task:
Advertise a Device and provide a mechanism to connect without traditional...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…