Hi, I'm new to BLE and just started feasibility testing, using RF8001, on a small device with no IO. The device will have a unique code set at factory, and printed on label...
I had the same experience as fishman and I went back to give Eclipse a try. (Post: nRF Beacon does not build on Android studio) I tried to build it in Eclipse Luna with the...
When using the BLE device, BLE_GAP_EVT_DISCONNECTED event informs us that connection between dongle and BLE device was closed/lost.
Is there a way to know when dongle connection...
When using nrf51-ble-driver_win_0.3.0 with Visual Studio 2010, after I put a breakpoint in my code, when I try to have the process "continue", I always get unandles exception...
Dear sirs,
Many thanks for the IoT SDK.
Just setting up the Raspberry I can't start the Phyton CoAP example as defined in documentation.
The envirinment is:
R...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…