When I initialize the SoftDevice with SOFTDEVICE_HANDLER_INIT(NRF_CLOCK_LFCLKSRC_XTAL_20_PPM, false); // Sets up Crystal Source to 20ppm 32.7628kHz
The project I based...
I am trying to make a product with NRF8002B. I finally have the product prototyped. The user will connect to the device, beep, light up, and track. It will always stay on...
Please,
It seems that "Flow Control" signal is not available on nRF24AP2-USB.
EVENT_TRANSFER_TX_START event message appears only one time after the first data packets...
I am looking for cheapest (up to few hundred USD) and simplest Arduino basic solution to track real-time RFID tags distance (also direction if possible) without additional...
Hi all,
I am new to Nordic semiconductor but I could be interessed by nRF9E5. To check if it could fit my requierement, I would like to know if it possible to configure...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…