hello,
are there any completed sample code of using pwm0, 1?
just 2 or 3 word can working like following? or need other config?
pwmcon=xx;
pwmdc0=xx;
pwmdc1=xx;
also...
I am planning to migrate to SD 7.0 and SDK 6.0 in order to use the static pass key capabilities. When using the static pass key how should security params be initialized ...
Hi Hakon.... when i compile my project i get some linker errors,
._build\gzll_host_ack_payload.axf: Error: L6218E: Undefined symbol __main (referred from arm_startup_nrf51...
I'm trying to perform communication between my device and iOS and I ran into some problems. For tests I'm using iPod touch 5 with nRF Toolbox and LightBlue apps and nRF51822...
I've been using Master Emulator API 2.1.3 in Visual Studio 2010 Express, and have spotted a fix I may need in 2.1.5 so I've switched to using the 2.1.7 API. However, I've...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…