nRF24l01+ at a transmitter module one time successful transmission show & after 1 sec failed also . if any doing programming with atmega32 ,please send code for TX & RX ....
Hello,
can the radio notification and radio disable APIs be used to use the radio hardware from the application layer?
Background of my question is, that I have an application...
Hi,
I am using central s120 with peripheral s110. The connection to the peripheral is depending on the name advertised by the peripheral.
When connection is done, the...
Hello,
I am trying to ecrypt some data in order to send some data encrypted in the MINOR and MAJOR adverts of the device.
I used this code to ecrypt the data ( this is...
Hi,
i use anRF51822 with soft device 7.
I run the UART app on my iPhone 4s with ios7 and on the nrf51822 board the ble_app_uart with keil uVision5.
Both devices connected...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…