Hello everybody,
I am a research assistant at a university , responsible for maintaining and porting existing student lab exercises from the legacy nRF5 SDK to the nRF Connect...
The output from the REST API when doing multicell locationing changes from day to day even when the inputs are the same. Why is this the case and is it possible to keep the...
I am encountering a strange hardware/software mapping issue with the SAADC on an nRF52833 DK running on Zephyr (NCS) . Using VS Code nRF Toolchain and SDK (V3.2)
The issue...
I am evaluating the board nrf3054-dk + nrf7002-ek I build and run the sample project net/samples/wifi/shell on my board when I compiled the project, I added the following...
Hi Team,
I use your nRF Cloud REST API /location/ground-fix endpoint to obtain location based on LTE cells.
According to your documentation, the „eci” parameter for...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…