on the page
https://infocenter.nordicsemi.com/index.jsp?topic=%2Fsdk_nrf5_v16.0.0%2Flib_crypto_backend_micro_ecc.html&anchor=lib_crypto_backend_micro_ecc_install
step...
Hi,
In our one of the product we are using Nordic nRF52840 MCU and we compiling this application code in windows with SEGGER Embedded STUDIO IDE Version 4.30a and Tool chain...
Hi,
We made an online course on Bluetooth Low Energy, includes BLE Fundamentals & Architecture, step by step implementation of Environment Sensing service development...
Hello, I am using nRF9160 PCA10090 DK. I want to make my board as central device and scan for all nearby BLE devices and display its rrsi value and device id on a terminal...
Hi Dears,
I have submit a issue for about two weeks but no response yet, would you please help me for handling it?
The link is https://devzone.nordicsemi.com/f/nordic...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…