Hi,
We designed the circuit followed the reference circuit(QFN48), but we always failed in the 8kv ESD test.The CPU always reset while ESD testing.
The 8kv ESD power...
Does anybody got an app inventor2 "project" to communicate with the (Adafruit) Bluefruit LE UART (or SPI) ?
Note: my Android version is 4.4.2 (LE "advertising" not supported...
I've created a Secure DFU client using the multilink central example with S130 and SDK 12.2 (running on PCA10031).
There are a few issues we have trouble with.
The...
Hi,
After successfully managing to preserve our devices bonding information (and custom app context data) across DFU updates, we have a few related questions.
I should...
I would appreciate some suggestions on a good development flow to go from an Example to end application
I have nrf52832 on a custom PCB.
I tested several sdk13.0.0 examples...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…