Compiled with Keil4 software compilation and C of the mixed program, the error is:Branch offset 0x00000228 out of range of 16-bit Thumb branch, but offset encodable in 32...
Hi,
I am currently working on a prototype with Silicon Labs Thunderboard sense. I am looking for a replacement product that has NRF BLE module. All I need is a BLE module...
I would like to hide BLE advertising from normal BLE devices.
And only be able to see such advertising with dedicated scanner.
I was thinking of changing access address...
Im making a project were i have two robots each one with a device connected with a mobile phone. But at same time i want that, when they are near each other they exchange...
Hi all! I am attempting to download a file from a web server to an NRF52832 using the Nordic IoT SDK version 9.0. Are there any good reference librarie? I found a few for...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…