Hi,
After successfully managing to preserve our devices bonding information (and custom app context data) across DFU updates, we have a few related questions.
I should...
I would appreciate some suggestions on a good development flow to go from an Example to end application
I have nrf52832 on a custom PCB.
I tested several sdk13.0.0 examples...
If anyone will ever have this error:
When using c++ and singleton the use of operator new is not possible.
I found the solution in this post: forum.arduino.cc/index.php...
Hi I am using Jlink board, when connected to my pc, I can't select nRF5x programming.
Version I am using is 1.20.0.2. I tried the uninstalling everything and installing....
Hi guys,
In the iot sdk in mqtt.h there are typdefs for "mqtt_topic_t " and "mqtt_subscription_list_t".
I'm trying to set several topics (5) and subscribe to them.
...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…