Does rbc_mesh_value_enable() API is designed for ? and how should I use it? and what does its parameter handle mean? Is it has the same meanning as the parameter handle of...
I use two nRF51822 boards running the ble_mesh_gateway sample project. I have modify the project slightly so to work on my board(juts modify the GPIO configuration , LED and...
Hi,
I use nrf51822 HID keyboard.
How to add a game-pad report as a second report in the ble_hid_keyboard ?
How to init the function hids_init() in SDK.
Thanks
Gamepad...
VPN Solutions are a guaranteed private network association constructed on top of infrastructure that is publicly available. vpn connection free Providers provide an alternative...
Hello,
I am writing an iOS code using Swift3 to connect an iOS10 device to nRF52 pca10040 and blink an LED. The nRFConnect on iOS can easily connect using the device name...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…