I'm trying to design a very low power sensor that takes readings using ADC and SPI 200 times a second. I'm a bit worried by the current EasyDMA uses (1.1mA). As far as I can...
Hi, I am working on a project where I want to make one nrf51288 chip as central hub and connect that to a android phone and other salve nrf51288 .
idea similar to this: ...
Hi,
I have a code programming the nRF51422 development board to write to a Sharp Memory 96x96 pixel LCD screen using SPI.
Currently the code writes two numbers and a...
I've modified the ble_app_uart example by adding GPIOTE so that the transmitter sends a character to the receiver when a GPIO pin is toggled. This part is working well.
...
Hi,
I am working on my hardware product having nRF-51422 chipset. I just came to know from forum post that
nRF-52 chips will get arduino IDE support as standalone. I want...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…